WA state and federal copyright and patent infringement laws
Battle Ground, WA
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Posted about 1 year ago in Intellectual Property
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Copy Right and Patents:
How Strict are Patents on Software Programs/Games?
There are many copycat programs out there, like word processors and spreadsheets and other clones. I want to create a game similar to one that is on the market, but would use my own code and nothing from the original game. Would that be infringing since it is similar in concept. There are a million first person shooters style games out there...I am sure the concept is patented, how did creators get away with it. Did they have to license their games to the first creator of the shooter game? - Is this your question? Add additional information Answers (5)Daniel Nathan Ballard
This attorney is licensed in California.
Posted about 1 year ago.
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While computer programs can be protected under patent law, as a practical matter you need to be more concerned about whether the source code for your game infringes the copyright protecting someone else's source code or game story line or the trademark / trade dress rights that protect the game that is "similar" to the one you're trying to recreate.
As to your source code, if it truly is a creature of your own making then it cannot infringe anyone else's copyright in their source code. Programmers rarely write from scratch, though, and borrow bits and pieces from the "public domain." Microsoft is involved in a case right now in which it is accused of infringing a 54 line macro that it claims has been in the public domain for years. The alleged owner of the copyright in the macro asserts otherwise and so the two must go to trial on the question of whether Microsoft's 160,000 line program infringes the 54 line macro. In short, borrowing code is risky. Again, if yours truly is "new" then you have little concern over infringing someone else's source code copyright -- which is not to say, of course, that you cannot be sued for infringement only that you may have a good defense. Copyright also protects the specific story line, characters, and other game-specific details of the game you intend to re-create. The reason no one may lawfully claim the exclusive right to sell "first person shooter style" games (or books, or movies) is because that abstract concept is part of our public domain -- which permits anyone to put a specific form to that abstraction, which, if specific enough, is then protectable under copyright law. There are, for example, many stories about people with superhuman powers who use them to save the world, but there is only one version with the specific details found in the TV show "Heroes" or the comic strip "Superman" or any other number of iterations on the theme. In short, literary works can be viewed on many "levels of abstraction" and what is protectable under copyright law are those particular expressions of a work that are sufficiently detailed to distinguish the work from all others based on the same abstract theme. So creating another first person shooter style game is fine. Just do not re-create too closely the "similar" game you're using as a template. And no, there is no black and white rule on what it means to be "too close." You need competent legal advice on that question before you begin to start writing code, during your creative process, and certainly before you unleash your game onto the world. In addition to copyright protection, games are branded via trademarks and trade dress (the "look and feel" of the game). The key issue here is whether a gamer would likely wrongly believe that your game was created by someone else because of the name of your game, its logo, or its "look and feel." Again, no black and white rules on how to determine if someone would likely become confused. All of the above is just general advice and does not constitute legal advice as to your particular situation. Have fun.
Jefferson Hampton Coulter II
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